After years of development, PSVR action/adventure game Golem has arrived on the market. Announced back in 2015, Golem was one of the first games shown for PSVR. Having begun development in 2015 by ...
Highwire Games have officially released Golem digitally as a PSVR exclusive, with a retail version on the way on November 22nd. The game is a bit of a mashup between an exploration game and a heavy ...
Highwire Games announced Golem: The Power of Your Dreams will launch on the PlayStation VR on March 13. T"here are two ways to approach game development, especially for VR," Highwire Games creative ...
Publisher Perp Games and developer Highwire Games announced Golem will launch for the PlayStation VR this fall in North America and Europe. Here is an overview of the game: Built by a team of ...
Sometimes games feel like they’re in development FOREVER. While there’s the occasional exception to the rule, a continual series of delays is rarely a good sign for a game, especially when it’s a ...
Golem, a forthcoming PSVR title that’s been in the works since 2015, resurfaced in late 2017 at Sony’s PSX event after staying out of the spotlight for some time. At the time the studio revealed that ...
Initially revealed at PSX nearly four years ago, Golem was one of the most exciting games shown off by Sony in the early days of PSVR, boasting a development team made up of ex-Halo veterans and ...
For a PSVR exclusive that started development all the way back in 2015—before PSVR was even released—Golem sure has been taking its time. Following several delays, we last heard that the studio ...
PlayStation Experience is all about the new, and few games shown were as completely new as Golem. The debut title from developer Highwire Games is in production for PlayStation VR, and while not a ...
If you’ve been excited for PlayStation VR game Golem, you’ll be waiting just a tiny bit longer. At the last minute, Golem has received another delay, this time by only one week. The game is now set ...
If there’s an arrow in a video game pointing right, I’m going to start by running left. I prioritize looking at any areas I think the developer isn’t pointing me toward when I play any kind of ...
When I was a boy, I was on a hiking trip with my family. We were hiking along the edge of a cliff overlooking a hundred-foot drop to the gorge below. I was unconcerned with safety, dancing and playing ...