Run and gun in place, assuming you have room in your living room for a multi-directional treadmill. Our team tests, rates, and reviews more than 1,500 products each year to help you make better buying ...
SUNNYVALE, Calif., May 9, 2018 /PRNewswire-PRWeb/ -- Infinadeck, creator of the first active omni-directional VR treadmill, and TPCAST, the leader in Wireless VR technology for PC-based Virtual ...
Between the Virtuix Omni prototype and Oculus Rift, dodging rockets in Team Fortress 2 is more heart-pumping then ever. The attached video gives a pretty good idea of how the system works. Players ...
Two weeks prior to their now-successful Kickstarter, Virtuix brought the Omni VR treadmill to LA to show to a room full of VR enthusiasts. The full session has been posted online. In addition to ...
Virtuix, the creator of the upcoming virtual reality treadmill Virtuix Omni, announced today that it has raised $3 million in venture capital funding to help the product progress toward a commercial ...
Virtuix is poised to ship its Omni VR treadmill from summer for the cool price of $499. The fee doesn't include the necessary Oculus Rift headset or PC controller you need to make it work as intended.
Expanding the experience of virtual reality gaming has landed the omni-directional treadmill manufacturer Virtuix $3 million in its first institutional financing. Banking on the company’s premise that ...
As if we didn’t already have enough reasons to be excited about the Oculus Rift VR headset, a company called Virtuix has shown what gamers can do when you add an ...
Gamers looking for a fully immersive virtual reality experience may be interested in a new omni-directional virtual reality treadmill that has been created by KATVR called the KAT WALK. The KAT WALK ...
Disney has unveiled a new virtual reality project that solves one of the biggest problems with virtual reality, an omnidirectional modular treadmill that supports multiple users. The aptly named, ...
Virtual reality headsets, such as the Samsung Gear VR, are becoming more commonplace as manufacturers augment hardware, researchers improve technology, and designers create more virtual experiences.
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