A better-than-you-remember conclusion to Ray Harryhausen’s trilogy of Sinbad adventures. The plot remains just a reworking of the satisfyingly dumb formula — Sinbad must travel to a remote location to ...
What made Harryhausen so unique was his outstanding ability to not only craft these walking, squawking monsters but to imbue them with almost human features and facial expressions. For example, take ...
Is a real trip—short on coherence, but long on eye-popping craziness. There are also two more very good reasons to take this particular journey with Sinbad, and they don’t have anything to do with ...
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