'Spider-Man: Far From Home' supervising sound editors Tony Lamberti and Steven Ticknor are featured in the latest THR 'Behind the Screen' podcast. By THR Staff Spider-Man: Far From Home‘s supervising ...
Subtlety is key in game sound design, according to award winning designer Gary Miranda. The goal is to create a lived-in world by incorporating subtle sounds like leaves rustling and birds chirping, ...
Sound Samples are a type of collectible activity in Spider-Man: Miles Morales. Unlocked during the mission Breaking Through the Noise, Miles can then find hidden audio beats from the city itself. To ...
In a post on LinkedIn, Voillot said that Insomniac’s sound design team has delivered its “best” when it comes to Spider-Man 2’s audio work. “I’m not sure the world is quite prepared for what they are ...
Spider-Man: Miles Morales features scores of sidequests to complete around New York City, and some of the most frustrating tasks are the Sound Samples Miles must collect to make a mixtape with Uncle ...
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