News
Software King of the World Microsoft has admitted that a patch it released last November might have tiggered Intel graphics hardware running DirectX or Direct3D. The issues were introduced with ...
Below you're seeing Microsoft's presentation of 3D Mark scores for Direct3D 12 (below) and Direct 3D 11 (above), with vast improvements in speed.
Microsoft Direct3D 10 program manager Sam Glassenberg talks with GameSpot about how Direct3D 10 games will evolve on Windows Vista.
Microsoft had timed the launch of Direct3D well. Gamers were increasingly looking at using 3D accelerators to boost the graphical fidelity of their games, rather than relying on software-based ...
Microsoft DirectX at the Games Developers Conference 2001 At the Game Developers Conference 2001, being held March 20-24 at the San Jose Convention Center, Microsoft will exhibit the latest product ...
That 0.4 millisecond difference is down to how fast the DirectX pipeline can process and draw 3D data. Why do we still use Direct3D? If OpenGL is faster, why is DirectX still the predominant API?
DirectX 12 will be detailed by Anuj Gosalia, development manager for graphics at Microsoft, in a sponsored session titled “DirectX: Evolving Microsoft’s Graphics Platform.” The official GDC ...
The DirectX 12 presentation at GDC should tell us if Microsoft still wants to follow through on these ideas, or if it has some other plan in mind.
Developed by Microsoft, creators of Direct3D® , HLSL is a revolutionary industry innovation for multimedia developers and the key component of this latest DirectX 9.0 release.
In short: OpenGL is faster than DirectX. As for why OpenGL is faster than DirectX/Direct3D, the simple answer is that OpenGL seems to have a smoother, more efficient pipeline.
Some results have been hidden because they may be inaccessible to you
Show inaccessible results