News

Games on devices of all kinds could soon be running better because Vulkan, the successor to OpenGL, has finally been released officially. The new standard gives developers low-level access to ...
OpenGL ES is the current gold standard for all kinds of 3D mobile apps, and a test video shows Vulkan giving it a royal stomping in power efficiency while the two run the same 3D test.
Intel demonstrated the capabilities of the Vulkan API at the recent SIGGRAPH 2015 event. This weekend it made a video available featuring its Stardust graphics demo running on a Windows machine ...
Vulkan is finally here and ready to take on DirectX 12, letting all platforms enjoy higher potential for better looking games that perform better.
Oh, there may be OpenGL implementations that are written against Vulkan (and I would most certainly expect SPIR-V to become a shading language usable by OpenGL regardless).
OpenGL is evolving into Vulkan, an API with lower overhead and more direct access to compute power. Members of the Khronos Group, the consortium behind OpenGL, praise the API's potential to ...
The differences between Vulkan and OpenGL are discussed and compared. Here is an in-depth comparison between the Vulcan API and Open GL API.
In today's open source roundup: Vulkan is the next generation successor to openGL. Plus: Korora 21 reviews, and Worms Clan Wars available on Linux.
Throughout the past few weeks, I’ve received some passionate pleas from hardware fans wanting me to include Doom Vulkan testing and conduct a performance analysis. Of course, I understand the ...
It's been a long and somewhat bumpy road to 1.0 release for the Vulkan API. After changing its name from GL Next and missing its initial launch window in 2015, Vulkan has arrived. The API's based ...
AMD’s Robert Hallock confirmed on a blog post that Mantle had, for the most part, been turned into the Khronos Group’s Vulkan API that would supersede OpenGL.
One big question for Vulkan is it's backwards compatibility story -- can OpenCL and OpenGL be implemented as a layer on top of it?