curve.knots = {0.0, 0.0, 1.0, 1.0}; curve.control_points = {glm::dvec3(0.0, 0.0, 0.0), glm::dvec3(1.0, 1.0, 0.0)}; curve.knots = {0.0, 0.0, 0.0, 1.0, 1.0, 1.0}; curve ...
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