Living systems can be conveniently divided into explanatory levels, depending on what basic elements are considered to be interacting with each other to build up a “blueprint” of that level (see Fig.
This procedural generator started as a hobby project to learn about various procedural algorithms (cellular automata, marching squares and Bresenham's line algorithm to name a few). Inspiration was ...
Abstract: This paper proposes a rule-based peak shaving method using master-slave level optimization and presents its impact on an isolated diesel generator (DG) supplied microgrid. The DG is ...
Abstract: Levels testify as an important game element for Procedural Content Generation. Recently, machine learning techniques have been used for the automatic content generation of games. However, ...
A Unity Editor tool for creating and managing reusable folder structure templates. Designed to streamline project setup so you spend less time creating folders and more time building.